![]() To ensure you don’t overwrite newer versions of files, in T:ANE Content Manager, filter on Date Installed = Today, then r-click “Open-for-edit” and r-click “Revert Unsubmitted Changes”.Launch T:ANE, click on “Manage Content” then drag the folders from the above Editing folder into the T:ANE Content Manager window.Navigate to your Userdata > Editing folder (default is: C:\Program Files (x86)\N3V Games\Trainz Simulator 12\UserData\editing for TS12 and C:\Users\\AppData\Local\N3V Games\TANE\build xxxxxxx for TANE).In Content Manager, use Ctrl-A to select the full list of assets, then Ctrl-E to open the items for edit.In Content Manager, select the group of files you want to import excluding the built-in assets (if you are unsure how to do this, see this article for the process to select all the non-built dependencies). ![]() Here is our recommended approach for importing a route and it’s dependencies from your older build: ![]() We are currently in the process of uploading built-in content from previous versions of Trainz to the Download Station which will provide access to that content. It is important to know that both TRS19 and T:ANE require the original textures to show correctly in-game, and therefore built-in content, which does not contain source files, cannot be imported directly (or it will show with errors). TRS19 and T:ANE have been designed to be backwards compatible with the majority of content from previous versions of Trainz so it is possible to import your content from TS12 (or previous versions) into your new version of Trainz ![]() Posted by N3V Games (Paul) on 03 August 2015 05:07 PM ![]()
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